Professional Projects
Projects
Concord - Playstation - Unreal Engine 5
Game Designer - Systems Designer
Concord is a competitive FPS Shooter with mechanically unique characters that features Solo and Competitive Game Modes
In Concord I worked as a bit of a Generalist, working on everything from Modes, Custom Gameplay actors, Solo Content, and exploratory features.
Held design vision over 2 solo modes where I was responsible for design pillars, incubation, prototyping, and implementation.
In addition I also worked on various gameplay actors, augmenting character abilities, and early explorations into AI and Custom Targets
Forza motorsport - xbox - Custom engine
GAME DESIGNER - SYSTEMS DESIGNER
Forza Motorsport Is a racing sim with Career Mode, Competitive Multiplayer, and Cutting edge AI that introduces new strategy to the genre.
In Forza I worked very closely with Gameplay as well as systems to drive work on Car AI, Car part unlocking that was unique for Builder’s Cup (Career Mode), and the Featured Race content that is weekly/monthly/seasonally rotated.
In addition to that, I was also a part of design vision and incubation for exploratory Features and Gameplay inside of Builder’s Cup
Drakos Keep - PC/Mobile - Unity 5
Game Designer - Systems Designer
Drakos Keep is a PvP title in which players control and breed dragons with varied elemental abilities on a swatch like pet system.
In Drakos Keep I was the Design owner that drove the ideation, incubation, and prototyping of the combat and evolution systems inside of Drakos Keep.
I also worked on driving our elemental ability systems that categorized and swapped Dragon Characteristics on fly as the player engaged with the primary combat swatch system in real time.
Home Land - PC - Unreal Engine 4
Game Designer - Level Designer
Home Land is a single player adventure game that takes place on an unfamiliar Earth.
Home Land was a 5 Day Project held by Epic for their annual Mega Jam, here I was responsible for prototyping Gameplay, UI, Level Blockout, and rudimentary AI.
In addition to that I also handled all Audio/Animation/VO implementation for this short project as well.
Zhombre The Undead Hombre - PC - Unreal Engine 4
Game Designer - Level Designer - Narrative - Gameplay
Zhombre the Undead Hombre is an Action Platformer that focuses on cycling through multiple weapons to hack through your foes in a post apocalyptic wasteland where the Undead are hunted and the living have become the apex predators.
On Zhombre I was the Design owner handling Design/Scripting/Implementation for all Combat/AI/Level content.
I worked on multiple weapons, traversal objects, boss encounters, and 11 unique levels.
Funkoverse Tactical Strategy (game of the year finalist) - Miniatures
Additional Game Designer (Systems - gameplay)
Funkoverse is a Tactical Strategy Miniatures game that focuses on 3v3 tactical combat as you choose 3 characters and battle over 4 different map scenarios which are Leaders - Capture the Flag - Control - Territories
Jaws - Board Game (Jaws)
Additional Game Designer
In Jaws, one player takes on the role of the killer shark off Amity Island, while the other 1-3 players take on the roles of Brody, Hooper and Quint to hunt the shark. Character and event cards define player abilities and create game actions for humans and the shark. Gameplay is divided into two acts
Choose your own Adventure (House of Danger) - Card/Board Game
Additional Game Designer - narrative
The classic Choose Your Own Adventure series comes to life in the narrative adventure game Choose Your Own Adventure: House of Danger.
Will you survive the House of Danger? Gather your friends for a perilous and laughter-filled adventure through the House of Danger itself. Make risky choices, collect items as you explore, and face off against dire challenges. Play again and again to uncover more secrets and different endings!