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Northstar Training Room

Northstar Training Room

 

Activity and free roam training Room

On Concord I worked to prototype out a space to house our dynamic activities that were triggered at multiple map locations that were separated into spawned in constrained biome spaces, and a free roam persistent space that housed various training targets and encounters.

I was responsible for :

  • Blockout

  • Collision

  • Activity Actor and Mesh Placement

  • Biome Geo Spawning/Blockout

We had multiple areas that provided various forms of cover, routes, mantle locations to give the player a space for choosing encounter perspective when engaging with the free roam portion of our training space.

We had 5 custom locations on the map which held the activity consoles that all provided unique encounters and sequences for the player.