Northstar Training Room
Activity and free roam training Room
On Concord I worked to prototype out a space to house our dynamic activities that were triggered at multiple map locations that were separated into spawned in constrained biome spaces, and a free roam persistent space that housed various training targets and encounters.
I was responsible for :
Blockout
Collision
Activity Actor and Mesh Placement
Biome Geo Spawning/Blockout
We had multiple areas that provided various forms of cover, routes, mantle locations to give the player a space for choosing encounter perspective when engaging with the free roam portion of our training space.
We had 5 custom locations on the map which held the activity consoles that all provided unique encounters and sequences for the player.