Northstar Training Room
Activity and free roam training Room
On Concord I worked to prototype out a space to house our dynamic activities that were triggered at multiple map locations that were separated into spawned in constrained biome spaces, and a free roam persistent space that housed various training targets and encounters.
I was responsible for :
Blockout
Collision
Activity Actor and Mesh Placement
Biome Geo Spawning/Blockout