hob

 

Pacing and Combat

I came in for a short period while in school to help assess pacing and combat prior to the games full launch.

communication

  • I worked with Level Design to give feedback on areas of confusion, unclear puzzle prompts, and unclear traversal.

  • I worked with Gameplay to provide feedback on Combat Effectiveness, Upgrade Value, and Difficulty.

  • I did multiple full playthroughs of the game to help the game team identify issues before release.