hob
Pacing and Combat
I came in for a short period while in school to help assess pacing and combat prior to the games full launch.
communication
I worked with Level Design to give feedback on areas of confusion, unclear puzzle prompts, and unclear traversal.
I worked with Gameplay to provide feedback on Combat Effectiveness, Upgrade Value, and Difficulty.
I did multiple full playthroughs of the game to help the game team identify issues before release.