zhombre the undead hombre
Campaign, Levels, and Story
On Zhombre I worked as a Design Generalist, working on many parts of the game where I did everything from Level Design - Content Scripting - Narrative Content - Boss Scripting
Feature Work
Scripted all Combat Zone locks and Combat Encounters for all levels.
Scripted all Narrative Content and Boss intros.
Did Block-out and asset placement for all levels using a custom 2D grid inside of Unreal 4.
Implemented all VO/UI/Cinematic moments.
Designed Combat and Traversal abilities
Narrative Moment scene with Zhombre’s Brother Guillermo.
Level content
Blocked out and scripted content for 12 levels.
Implemented Traversal actors across all levels.
Implemented all Combat and Zone lock actors across all levels.
Narrative Content
Implemented Boss Intros for all level prototypes
Implemented all Dialogue locations for key NPC’s
Game Flow
Scripted Main Menu navigation and UI - UX
Scripted level transition flow