zhombre the undead hombre

 

Campaign, Levels, and Story

  • On Zhombre I worked as a Design Generalist, working on many parts of the game where I did everything from Level Design - Content Scripting - Narrative Content - Boss Scripting

Feature Work

  • Scripted all Combat Zone locks and Combat Encounters for all levels.

  • Scripted all Narrative Content and Boss intros.

  • Did Block-out and asset placement for all levels using a custom 2D grid inside of Unreal 4.

  • Implemented all VO/UI/Cinematic moments.

  • Designed Combat and Traversal abilities


Narrative Moment scene with Zhombre’s Brother Guillermo.

Level content

  • Blocked out and scripted content for 12 levels.

  • Implemented Traversal actors across all levels.

  • Implemented all Combat and Zone lock actors across all levels.

Narrative Content

  • Implemented Boss Intros for all level prototypes

  • Implemented all Dialogue locations for key NPC’s

Game Flow

  • Scripted Main Menu navigation and UI - UX

  • Scripted level transition flow

unreleased assets